FGTE6003: Final Major Project - Timeleap Help

FirstPersonState.cs

Description

The script to be used when the camera is in their first-person state.

Script

using Unity.Cinemachine; namespace Cameras.FSM.States { public class FirstPersonState : CameraState { private bool _isChangingPerspective; public FirstPersonState(string stateName, CameraStateMachine stateMachine, CameraController cameraController, CinemachineCamera stateCamera) : base(stateMachine, cameraController, stateCamera) { StateMachine = stateMachine; CameraController = cameraController; StateCamera = stateCamera; } public override void LogicUpdate() { base.LogicUpdate(); if (StateMachine.CurrentState.IsChangingPerspective) StateMachine.ChangeState(CameraController.ThirdPersonState); } } }

Public Methods

FirstPersonState()

Stores references to the required components by the script.

LogicUpdate()

Checks if the camera is changing perspective. If so then change the camera state machine to the third-person state.

Variables

_isChangingPerspective

Is the camera currently changing perspective

Last modified: 30 April 2024