FGTE6003: Final Major Project - Timeleap Help

PlayerShooting.cs

Description

Script

using TMPro; using UnityEngine; using UnityEngine.UI; using Weapons; namespace Player { public class PlayerShooting : MonoBehaviour { [Header("Fists Class for game start or when no weapon")] [SerializeField] private BaseWeapon fists; [SerializeField] private TextMeshProUGUI ammoReporter; [SerializeField] private GameObject ammoPanel; [SerializeField] private Image reloadBar; private BaseWeapon _previousWeapon; public BaseWeapon CurrentWeapon { get; private set; } public bool HasWeapon() { return CurrentWeapon; } public void EquipWeapon(BaseWeapon newWeapon) { CurrentWeapon = newWeapon; CurrentWeapon.CurrentPrimaryAmmo = CurrentWeapon.maxPrimaryAmmo; CurrentWeapon.CurrentSecondaryAmmo = CurrentWeapon.maxSecondaryAmmo; } public void Reload() { if (!CurrentWeapon) return; CurrentWeapon.Reload(); } public void Fire() { if (!CurrentWeapon || CurrentWeapon.CurrentPrimaryAmmo <= 0) return; CurrentWeapon.Fire(); } } }
Last modified: 30 April 2024