EnemyBaseWeapon.cs
Description
This script is the base class for the weapons used by the enemies in my game.
Script
namespace Weapons.Enemy
{
public class EnemyBaseWeapon : BaseWeapon
{
public EnemyProjectilePool enemyProjectilePool;
private void Awake()
{
enemyProjectilePool = transform.root.GetComponentInChildren<EnemyProjectilePool>();
}
}
}
Private Methods
- Awake()
Stores a reference to the enemy projectile pool, as I have set up objects pooling for my enemies projectiles.
Last modified: 30 April 2024