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EnemyBaseWeapon.cs

Description

This script is the base class for the weapons used by the enemies in my game.

Script

namespace Weapons.Enemy { public class EnemyBaseWeapon : BaseWeapon { public EnemyProjectilePool enemyProjectilePool; private void Awake() { enemyProjectilePool = transform.root.GetComponentInChildren<EnemyProjectilePool>(); } } }

Private Methods

Awake()

Stores a reference to the enemy projectile pool, as I have set up objects pooling for my enemies projectiles.

Last modified: 30 April 2024