FGTE6003: Final Major Project - Timeleap Help

EnemyPistol.cs

Description

This is the script used for the enemy pistol within my game. It is similar to the player pistol script, however, functions oppositely - being able to affect the player instead of the enemy objects.

Script

using Player; using UnityEngine; namespace Weapons.Enemy { public class EnemyPistol : EnemyBaseWeapon { public override void Fire() { if (weaponAction != WeaponState.Idle) return; if (Physics.Raycast(spawnPosition.position, spawnPosition.forward * 10, out RaycastHit hit, weaponRange) && shootingType == ShootingType.Hitscan) { switch (hit.transform.root.tag) { case "Player": var collidedPlayer = hit.transform.root.gameObject; collidedPlayer.GetComponent<PlayerHealth>().Damage(weaponDamage); break; } } base.Fire(); } } }

Public Methods

Fire()

Called when an enemy shoots. Fires a raycast and then checks if the raycast hits the player. If it does, it called the Damage() function attached to the player health component.

Last modified: 30 April 2024